May. 17th, 2015

gathersnomoss: (Default)
Player
Name: Stareyes
Preferred Pronoun: She/her/etc.
Contact: [plurk.com profile] beccastareyes

Character
Name: Zelgadis "Zel" Graywords.
Canon: Slayers (appears in 'The Slayers', 'Slayers Next', 'Slayers Try', 'Slayers Premium', 'Slayers Evolution-R' and 'Slayers Revolution')

Pull-point: Post Evolution-R. (I don't think we'll get any more canon, but, eh.)

Permissions post link: N/a

Opt-out post link: N/a. Zel's background has a smidgen of body horror given he was involuntarily transformed, so let me know if that's a problem.

Age: early 20s.

Gender/Sex: Male

Appearance: Zel's about a few inches below six feet. He's got metallic lilac 'hair' (actually metal wire stiff enough it can be used as a thrown weapon) styled in kind of a fluffy mess and gray eyes. His skin is blue stone, with patches of gray stone -- on his face, they surround his eyes and outline his jaw, but on the rest of the body they seem to occur at random. He does have pointed ears. He also tends to wear gloves, a full cloak, with hood, and a scarf covering his lower face to disguise the fact he can't pass for human at all.

Picture

History: Zelgadis was raised by his grandfather, Rezo, who was blind from birth. Rezo's desire to fix his eyesight (and probably the fact a powerful evil being (Ruby Eye Shabranigdo) was sealed within him since birth) took him from being a skilled white magic user down darker paths that lead to experimentation into chimeras (magical combinations of multiple creatures) and mazoku (beings fueled by negative emotion and devoted to destruction). He manipulated Zel into being a test subject for the chimera studies in the name of making Zel stronger. When Zel found out that his grandfather's 'gift' was because he wanted to use Zel as a guinea pig, he decided he needed to take his grandfather out.

Cue a four way battle for a magical artifact between Zel, Rezo, Shabranigdo, and the pair of adventurers that found it first. When the dust settled, Rezo and that part of Shabranigdo were dead, and Zel was on good terms with the adventurers. He'd keep ending up working with them over the years as their paths crossed as Zel searched for way to transform himself back to a human.

When investigating the ruins of the kingdom of Taforashia, sealed away due to a plague, the group discovered that Rezo had found a way to seal his soul into a jar, with the hopes that he could fix his blindness by body-hopping. Once they located the jar, Zel had a confrontation with Rezo where Rezo admitted that there was no way for Zelgadis to go back to being human. Zel nearly killed Rezo (again) for that, but was interrupted when Taforashia's prince stole the jar and offered Rezo's soul his body to save the kingdom. Rezo did so, then there was another battle with Shabranigdo (who was sufficiently bound to Rezo's soul that he had come with him on this trip), and we got some sense that Zel has something like closure, if not a cure.

Personality: Zelgadis is a dour person and rather a pessimist. In a comedic universe, he can usually be relied on being the 'straight man', if he's not the butt of the joke. He's got a decent chunk of both intelligence and common sense, tempered with cynicism and downright ruthlessness.

Zel's relationships with most people tend to be self-serving. He seems to take delight in being seen as a 'heartless sorcerer swordsman' and being distant, and he avoids cities when he can. Early encounters with the people who would later become friends often featured him going off on his own errands at inconvenient times. He still occasionally pulls such stunts, but has a better idea of what is and isn't acceptable to his friends. Zel also has some professional integrity on various mercenary jobs -- or at least the pragmatism to note that a mercenary that breaks contracts left and right will be unemployed.

Abilities: Zel has a number of skills. He's good with a sword, can pick locks, has used navigation instruments, seems to be a general font of 'things read in books' (for instance, knowing about gunpowder in a part of the world where it was a curiosity, rather than a weapon), and has a pleasant singing voice.

Zelgadis is faster, stronger and tougher than most humans. Especially tougher: it takes large amounts of blunt trauma (or fire/ice/etc.) to hurt him. His senses are also keener.

In addition between his learning and enhanced magical reserves, Zelgadis can cast a number of spells. He specializes in what his world calls shamanism, which means spells based around the elements (earth, air, fire, water and the astral plane), but knows a bit of white magic (healing and utility spells).

Inventory: Zelgadis, as a traveling mercenary, has a pack full of useful objects. A sword, a dagger, some coins, basic camping supplies (albeit without a tent), paper and ink and pencils, and a few minor magical geegaws.

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Zelgadis Graywords

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